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(+2)

I really like the idea of a VN where it has only one route and the only choices involved are about exploring what choices get burned up or not as you barrel towards the eventual end. I also really like how there are differences based on how much fate is "erased" giving an interesting idea about what fate is. Is fate serving tea or is fate the outcome beyond it. 

I like the burn effect that occurs when options are deleted and the overall creepy vibe of the visual novel is effective with just a few assets.

The blurbs about fate and how Remilia's ability works in the white text is fascinating and I think "Remilia's ability to destroy what is inactual" is a great line

(+1)

This is a great game and a great interpretation of Remilia's ability. It was quick, but shockingly interesting!