A downloadable tile-based puzzle game for Windows, macOS, and Linux

Help Hisami get scolded by dragging Hourai immortals to hell repeatedly. But watch out, since your ability means that you can never let go of an item. 

Gameplay mechanics:

It's a tile based block pushing fan game where you play as Hisami Yomotsu from the Touhou Project series of games. You have four vines attached to you, that will grab on to blocks you walk up against, and never let go. When a vine grabs a block, the tip of the vines moves to the new block, letting you reposition your grab ability to avoid picking up blocks you don't want.

You can also hookshot yourself with vines. There are a few unintuitive interactions, so be sure to experiment, and solve those 20 puzzle based levels.

Controls:

  • Arrow keys: movement
  • WASD: fire vines
  • R: reset level
  • L: change language

Made as a submission to the Touhou Game Jam 11 (https://itch.io/jam/touhou-jam-11).

Created by:

Touhou Project original concept, characters, and other elements are the property of ZUN and Team Shanghai Alice. This game is a fanmade work made according to the official guidelines. It is not affiliated with or endorsed by the original creators.

StatusReleased
PlatformsWindows, macOS, Linux
Release date Sep 04, 2023
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorscreate2019, Panchamon, Anomalocaris, Void dancer
GenrePuzzle
Made withGIMP, Godot, Aseprite
Tagshisami, Short, Sokoban, Touhou, yomotsu
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard
AccessibilitySubtitles

Download

Download
hisami_block_game_LINUX.zip 21 MB
Download
hisami_block_game_MAC.zip 34 MB
Download
hisami_block_game_WINDOWS.zip 20 MB
Download
README.txt 2 kB

Install instructions

Controls:

  • Arrow keys: movement
  • WASD: fire vines
  • R: reset level

Development log

Comments

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(+1)

Good puzzles with a surreal mechanic and music to suit it. The last one had me scratching my head for a while.

I have my Windows taskbar always visible, which means I only have 1040 pixels vertically on a 1080p setting. That caused parts of the game window to be cut off.

(+1)

Thanks for playing! I'm glad you liked it. Your games always have really interesting mechanics too; I've been a fan of yours for like 4 years.

I'll see if I can fix the resolution issues; I've never learned how to make my games have flexible resolution but I bet it's not that hard?